![]() ![]() I mean, I'm sure there's some logic to it all, but you want to be a bit careful assigning them to too many tasks at once because that can confuse them.Īffirmative. It can be a bit of a mystery at times just what they're going to do. And they regularly put down their tools to sleep and eat. And then they just go at their own pace, doing whatever suits them. Instead, you set up areas for them to harvest materials, plant farms, store resources and that sort of thing. You have almost no direct control over any of your little people. Your trapper can start collecting food, while your carpenter can craft other tools as well as various parts for your buildings. You're only given a carpenters saw and a trapper's knife to begin with but that's enough to start growing your settlement. And anyone without a tool is basically a worker bee who runs around and does all the busy work.Īffirmative. Tools are essentially how you put a settler into a career, give them a sword and they become a soldier, give them a blacksmiths hammer and, you guessed it, they become a blacksmith. Then your little band of settlers is dropped into the world with nothing but a fireplace and a few tools to their names. To start with you select a spot on a randomly generated map to call home. There's no tutorial at the moment though, so you'll have to figure things out for yourself, but we got a hang of the basics pretty quick. You just have to build a little town and keep your people fed and safe from monsters, but how you do that is completely up to you. Like most city builders, or even Minecraft, there isn't any goal to reach or way to beat the game. This game isn't fully finished yet, but it does have a lot of features already, so we thought we'd take a look! Stonehearth is basically when Minecraft meets a city builder. Wait a second Hex, didn't we look at that just a few weeks ago?Īhh! Confusing. So you can have two groups of two.Thanks Goose! Ok, guys it's time to take a look at Stonehearth! ![]() It would be great if it could be on a per player basis. I agree, this shouldn't be the default setting. ![]() (I was busy building, and wanted to let him handle defense). When I loan my Guard Hearthling to him, he has no means in which to deploy the guard. But that means we have to have two of everything. I'll build a building, uninstal fruntirue, traide it to my hubby, for him to place. At the moment, trying to figure out exactly how the tasks are devided is a bit weird. The city inventory can be linked for each player. Hearthlings need to be able to get/store things in containers regardless of who places them. Or they can share everything and work together to build one city. That way people can not share, and build seperate neighboring cities. I'd suggest adding a setting allowing the host to specify if resources are shared or not. We arn't able to share resources as we hoped. In order to do that he has to consistently trade me food resources. I wanted to focus on mining while my husband focused on farm/animals. We wanted to build one city together, sharing our resources. The multiplayer seems to be set up with the expectation that each player will build thier own city, and be neighbors. But we've found that we have to build everything in duplicate. We were hoping to be able to make one large city together. ![]() My husband and I are playing together on the unstable branch. ![]()
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